﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Skyhook.AI.States.MovingEntity
{
    class IdleState : State
    {
        public IdleState() : base()
        {
        }

        public override void Start()
        {
            IsFinished = false;
        }

        public override void Stop()
        {
            IsFinished = true;
        }
    }
}
